An astronomy science education software and game built with UE5, combining scientific data visualization with immersive exploration experiences. From the Solar System to the edge of the observable universe, embark on an interstellar journey across time and space.
Development Phases
Integrating astronomical catalog databases from international institutions with supercomputer simulation data to create a complete digital universe system. Covers large-scale cosmic structures, extragalactic systems, the Milky Way, Solar System, asteroids, comets, and Earth-orbiting satellites. Scientific visualization supports output for dome, VR, stereo, and giant screen formats.
Players assume the role of an AI satellite that awakens autonomous consciousness. Starting from Earth orbit, experiencing meteor shower threats, asteroid exploration, and outer planet discovery. A narrative combining science fiction with real astronomical education, exploring the magnificence of the cosmos.
Design Philosophy
All celestial bodies come from scientific data, based on astronomical catalog databases and supercomputing simulation data published by major international astronomical institutions, creating comprehensive astronomy education content. Each celestial body's movement is strictly driven by scientific calculations, enabling visualization demonstrations and full-process cinematic rendering in UE5.
Building gamified content based on knowledge encyclopedias of astronomy, mathematics, physics, chemistry, and engineering involved in solar system exploration and development. Examples include solar system material distribution maps, celestial spectroscopic analysis, hazardous object orbit calculations, small body orbital changes and capture, solar storm response, spacecraft orbital cruising, element-compound synthesis systems, solar sails, Dyson spheres or Dyson swarms, etc.
A space-based post-apocalyptic wasteland world after solar storms, where players take on multiple roles as scavengers, explorers, and builders. Continuously growing and upgrading while in orbital flight, while responding to various threats including periodic solar storms, high-speed debris clusters, and diffuse dust clouds.
Starting as a small artificial satellite in the early stages, cruising in low Earth orbit, extracting materials and usable modules from orbital debris, using atomic-level 3D printing modules as core components, continuously upgrading itself, and launching spacecraft to explore deep space. After reaching interplanetary space, developing asteroid or comet resources, growing into a giant artificial planet.
Project Gallery
Astronomical Catalog Data
Astronomical Catalog Data
Astronomical Catalog Data
Visualization of Small Bodies in the Solar System
Visualization of Small Bodies in the Solar System
Visualization of Small Bodies in the Solar System
Supernova remnant high-precision 3D model
Supernova remnant high-precision 3D model
3D reconstruction based on Spitzer survey data
3D Reconstruction Based on AurigaProject Supercomputing Simulation Data
3D Reconstruction Based on AurigaProject Supercomputing Simulation Data
3D Reconstruction Based on AurigaProject Supercomputing Simulation Data
Technical Demos
Showcasing Solar System planetary motion, Milky Way structure, and deep space objects. All scenes are built from real astronomical data.
Creator & Lead Developer
Senior Animation & Game Designer
Digital Studio, Beijing Planetarium
Currently employed at the Beijing Planetarium, holding the title of Senior Animation & Game Designer. Since entering the industry in 2004, has participated in the production of over ten astronomy education special films, serving as technical lead for all of them. The special films produced have been promoted and licensed to dozens of special venues both domestically and internationally. Among them, the dome film "The Celestial Palace" won the Second Prize of the Beijing Science and Technology Progress Award in 2020. The dome film "Interstellar" won the Third Prize of the Beijing Science and Technology Award in 2016.
Through years of production, multiple invention patents have been generated. Based on proprietary patent algorithms, developed software such as "Cosmic Matrix Astronomical Data Visualization Software" using Unreal Engine, which has been applied to multiple special films in recent years,and completed the "LHAASO Sky Map Scientific Visualization" project, all of which have provided solid technical foundation and resource accumulation for this project.
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